


(I play as Taki, her style involves at lot of jumping around where I could accidentally Ring-Out myself by jumping at the wrong time, so the removal of Ring-Outs is appreciated considering the way quests work and the fact these continue tickets cost real money). Fights are a bit one-sided, they want you to lose and buy "continue tickets" similar to an Arcade machine that would just love more Quarters, but at least Ring-Outs have been removed from the game. Nothing wrong with buying any of this but at those prices, it's just not for me. $20 for a set of random equipment, and $2 for more "energy" (AP) to keep playing the game (or wait a few hours for energy to naturally replenish) are just a couple examples. These "micro"-transactions are quite overpriced.

They make it easy for you to find/access the Shop at almost any time. They SOULCALIBUR® Lost Swords - From a Free-Player Perspective: It functions similar to the average Mobile Game boasting micro-transactions. SOULCALIBUR® Lost Swords - From a Free-Player Perspective: It functions similar to the average Mobile Game boasting micro-transactions.
